Some of the data that are collected include the number of visitors, their source, and the pages they visit anonymously.Īdvertisement cookies are used to provide visitors with relevant ads and marketing campaigns. Installed by Google Analytics, _gid cookie stores information on how visitors use a website, while also creating an analytics report of the website's performance. The cookie stores information anonymously and assigns a randomly generated number to recognize unique visitors. The _ga cookie, installed by Google Analytics, calculates visitor, session and campaign data and also keeps track of site usage for the site's analytics report. Set by to determine the usage of service. ![]() YouTube sets this cookie via embedded youtube-videos and registers anonymous statistical data. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.ĪddThis sets this cookie to track page visits, sources of traffic and share counts. News > Latest Research News > Violent Video Games and Aggression: The Connection Is Dubious, at BestĪnalytical cookies are used to understand how visitors interact with the website. Perspectives on Psychological Science is a bimonthly journal publishing an eclectic mix of provocative reports and articles, including broad integrative reviews, overviews of research programs, meta-analyses, theoretical statements, and articles on topics such as the philosophy of science, opinion pieces about major issues in the field, autobiographical reflections of senior members of the field, and even occasional humorous essays and sketches. Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A meta-analysis. “Games are now more important than ever for socialization, feeling autonomy and control during an uncertain time, and just de-stressing,” said Ferguson.Īdditional research on the potential connection between video games and violent behavior is featured in the APS Research Topic Video Games and Violence. “Our new meta-analysis also illustrates the need to focus on well-designed studies when researching the impact of violent media.” “Studies that are well designed, such as those using standardized and well-validated aggression measures, almost never find evidence for negative, violent effects,” said Ferguson. When Ferguson and his colleagues reexamined the data used in the earlier meta-analysis, they found that it did not include most of the existing studies of video games and violence and failed to take quality issues into consideration. “We found that violent video games do not appear to be linked to aggression.” Ferguson, lead author on the new paper and a professor of psychology at Stetson University. “Our new meta-analysis found that the evidence base was not sufficient to make the conclusions outlined in the 2015 report,” said Christopher J. ![]() Both the 2015 and the 2020 studies were meta-analyses, statistical methods of finding significant patterns in a large group of independent studies. However, a recent reanalysis of these findings published in the journal Perspectives on Psychological Science came to a very different conclusion, finding no clear link between video game violence and aggression in children. But many hours of extra screen time may have worried parents, especially in light of a highly publicized 2015 report by the American Psychological Association (APA) linking violent video games with aggressive behavior in children. This gave more opportunity for children to socialize with friends virtually through online gaming. The coronavirus pandemic put a damper on many traditional summertime activities for kids, like trips to the pool and youth camps. Summary: If you are worried about violent video games triggering aggressive behavior in children, new research may help to alleviate your concerns. ![]() Advances in Methods and Practices in Psychological Science.Psychological Science in the Public Interest.Current Directions in Psychological Science.
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